Project management and Build

Configure and create executable for your games

Project management

To create a game, you will first need to create a project. To do so, open the Project tab in the navbar, and open the Project Manager.

Once in the Project Manager, you can see your existing projects and open them by clicking on them, or create a new project by clicking the + button. You can then fill in the different fields, such as the name, the project color, where the resources are located, where to build your executable, and what name and icon to give it.

You can also edit each project settings and delete your project freely (deleting the project will not erase any file, only delete the engine settings for this project)

Build

Once your project is open, you can build your game in the Project tab in the navbar.

Building a game will create an executable, serialize to binary format all the project resources, compile your C# scripts in dll format, and move it all into the defined directory with a Mono configuration.

This is the expected output for a build:

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